The One Ring: Adventures over the Edge of the Wild
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Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Ring is still a generation away. In the relative peace, the Free Peoples of the Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains.
The first set of a trilogy of core publications, The One Ring:
Adventures over the Edge of the Wild puts players on the road to different realms and regions, towards the final confrontation against the Shadow many years later: the War of the Ring.
Adventures over the Edge of the Wild begins the epic of The One Ring in Wilderland – the land that ranges from the Misty Mountains in the West to the Iron Hills in the East, and from the Grey Mountains in the North to the Southern tip of Mirkwood.
Bardings:
Led by King Bard, the Bowman and Dragon-slayer, the Bardings have rapidly rebuilt Dale and are the fastest-growing power in Wilderland. A prosperous culture, Barding merchants seeking new markets for their goods are the driving force in the efforts to reclaim Wilderland in the name of civilisation.
Beornings:
The followers of Beorn are a rugged and self-reliant people. Their loyalty to their chief and his teachings is strong, and they protect their lands and oppose the Shadow with matchless ferocity. Dwarves of the Lonely Mountain: Having reclaimed their ancestral home of Erebor, the Dwarves of the Lonely Mountain are rebuilding
Elves of Mirkwood:
Centuries of battle with the Shadow has left the Elvenking suspicious of all other peoples. But with the alliance made between Elves, Men and Dwarves for the Battle of Five Armies and the eviction of the Necromancer from Dol Guldur, perhaps he and his people can forge stronger links with their neighbours.
Woodmen:
The Woodmen, aided by the wizard Radagast the Brown, have endured in the Shadow of Dol Guldur for many years. Now, with the Necromancer gone, their culture has the opportunity to flourish and grow.
Hobbits:
Mainly a cautious people, content to stay at home and tend their gardens, Hobbits are not usually given to adventures. But inside many young Hobbits is a thirst for adventure, a desire to see first-hand those things described in the old tales.
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